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GAMES

GAME JAM PROJECTS

Balls Out (2021)
In a post-apocalyptic science fiction world, the sole human survivors are required to fight off just-arrived unearthly creatures in the shape of cubes. Each levels requires dexterity and strategic approach with your laser gun to be able to save the the life containing sphere that would save the Universe

I created all music and sound effects for this game. It was a one week project for a Bullet Hell Jam in 2021. 
 

Flop Friction (2021)
A cozy one level limitation game about frogs that includes unique paths and features of three distinct playable frog characters.

I created  music and sound effects for this game. It was a three day project for Mini Jam 79: Frogs (2021)
 

Kunti's Inferno (2023)
The inferno has its own rules and in a twisted way, a sense of justice. It's the final countdown and Kunti is the only one invited. Sometimes you get wha ya give boneman.

I created all music, art, sound effects, and the story surrounding the game.
This is a three day project for Ludum Dare 54 with a three person team.
 

Lumen X Ombra (2020)
Ombra is a being of shadow that needs light to not completely be swallowed by the darkness (And to avoid becoming a mass of shadow forever). She's out discovering the world and its secrets, on a quest to find Lumens.

I composed the music, designed sound effects, and ambience for this three day project submitted to the B&W Jam 2020.
(Black and White)

 

Neobum (2020)
A slight twist on the classic bullet hell spaceship shooter. A limitation of a ten second timer and ramming other ships rather than gunfights results in a game about evasion! 

I composed the music for this three day project submitted to the 2021 Bullet Hell Jam. This was created as a duo with the developer.


 

The Last Gift (2020)
A game that's a christmas gift! 

I composed the music for this 48 hour project submitted to the 2020 Yogscast Game Jam. This was created with a team of three.


 

Infinite City (2020)
Play as a night rider going through a randomly generated city. Dodge hazardous obstacles as you try to navigate you way out of the city. But what awaits for you at the end of the road?
Created with a two person team over one weekend with Stuart Foley.
The current combat designer for Squanch games.

 

OverworldAustin's Favorite Tracks
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